Can I remove NPCs pickpocketing others messagebox
From The Elder Scrolls Construction Set Wiki
I made a mod that adds criminals such as pickpockets to all the towns in the game, who actively sneak about at night, stealing what they wish. Well, I was so excited to finally finish! I could actually witness them pulling items from containers and sneaking up behind people to rob them of their goods. Here's the problem...
Apparently, there is some sort of result script or named script that is causing a message box that claims "<Your character's name> tried to pickpocket <Whoever the criminal pickpocketed> but they did not care."
I cannot find this annoying script anywhere, I simply want it removed. Walking through the streets this will pop up repeatedly and I have to click the little "Done" button. Does anyone know how to find it?
--Cursedwaters 12:02, 12 June 2007 (EDT)
- Dragoon Wraith TALK 12:27, 12 June 2007 (EDT): As a guess, I'd say you have a mod doing that... When I pickpocket someone, I know they didn't notice because they don't attack me...
- Are you testing with a clean install?
No, but the problem never occurs when I pickpocket someone, only when an NPC pickpockets another. Which means it obviously isn't checking for an instigator; it assumes the player is doing it. However, good idea. I'll test it with all other mods off.
--Cursedwaters 16:55, 12 June 2007 (EDT)
Okay, tried it. It was still there. Apparently one of the scripts in vanilla Oblivion is announcing every instance of a pickpocket robbing someone. It would be nice to be able to find it, I've searched and searched again.
--Cursedwaters 17:03, 12 June 2007 (EDT)
- There's no way for a script to produce a message containing any character's name, because the scripting language lacks both a GetName function and a string variable in which to store the name. So you should be looking instead for a game setting string. But I don't see one containing the text you mention - is that verbatim?
- Anyway...weird. Scruggs 23:45, 12 June 2007 (EDT)
The exact words of the message box are "<Your name> tried to pickpocket <target NPC> but <target NPC> did not care." followed by a button that says "Okay". I will scan the settings and see if I can find this messagebox anywhere. But, if it is a setting, would it be possible to counter it or disable it? --Cursedwaters 16:14, 14 June 2007 (EDT)
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