Category:Animations

From The Elder Scrolls Construction Set Wiki

Animations can move parts of a mesh or a complete mesh, the two different animations used in Oblivion uses skeletal and morph target animations. The latter is mainly used in heads of creatures and can't be created with the tools currently available. Skeletal animations use bones, instead of animating individual vertices, the vertices are assigned to one or more bones and then the bones are animated.

Animations are either combined with the mesh in a Nif file or in a separate kf file for actors.

[edit] See Also


Subcategories

There is one subcategory to this category.

A

Articles in category "Animations"

There are 2 articles in this category.

N

P

Personal tools