Con SetGameSetting

From The Elder Scrolls Construction Set Wiki

A command for Oblivion Script Extender


Syntax:

con_SetGameSetting GMST value

Sets the desired game setting to the desired value while in game.


[edit] Example

con_SetGameSetting iMagicMaxSummonedCreatureTypes 10

Sets the limit on the number of summonable creatures to 10.


[edit] Notes

  • Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.
  • This function is identical to the SetGameSetting Console Function, and will behave as if you had called that function from the console.
  • This function was not designed to be run from scripts, and so may not work as expected.
  • Con_SetGameSetting does not work correct with variables as parameters. When you need to use variables, use SetNumericGameSetting instead.
  • Changes made to game settings with this function will not be included in the savegame file. This has two consequences:
    1. If you want to make a permanent change to a game setting you will need code to update the value after a savegame is reloaded.
    2. When you change a game setting, and then reload a game, the change will still be active. The game setting will be only reset when you exit and restart Oblivion, or when you do it in your script after reload.


[edit] See Also

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