Creating a Bank
From The Elder Scrolls Construction Set Wiki
Contents |
[edit] Introduction
In this article we are going to create a script for a container. The script will allow the player to put his gold into the container. After a week the container will give the player the original sum plus interest based on the player’s level. This will allow us to “invest” our gold in some kind of bank (in this case a container). Now we also have the possibility to store gold because it seems to be a bit unrealistic to carry your gold everywhere you go.
[edit] How does the bank work
Every gameweek all the money in the box will be multiplied by (1.00 + PlayerLevel/1000). This means if the player is level 10 the gold will be multiplied by 1.01 (interest of 1%), if the player is level 20 the gold will be multiplied by 1.02 (interest of 2%), etc.
[edit] The Script
Scn BankContainer
Short Button
Short DoOnce
Short ChestGoldCount
Short PlayerGoldCount
Short PlayerLevel
Begin onActivate
Messagebox "How much gold do you want to put in the deposit box? (Currently %g gold)", ChestGoldCount, "Done", "100 gold", "250 gold", "500 gold", "1000 gold", "2500 gold", "5000 gold", "10000 gold", "50000 gold", "Acess Chest"
End
Begin Gamemode
Set PlayerLevel to (Player.Getlevel)
Set button to getbuttonpressed
If button > -1
If charactergen.debug == 1
Message "Button = %.0f", button
Endif
Set PlayerGoldCount to Player.Getitemcount Gold001
If (Button == 0)
Return
Elseif (Button == 1)
If PlayerGoldCount < 100
Messagebox "You don’t have enough gold"
Elseif player.Getitemcount Gold001 >= 100
Additem Gold001 100
Set ChestGoldCount to (ChestGoldCount + 100)
Player.RemoveItem Gold001 100
Endif
Elseif (Button == 2)
If PlayerGoldCount < 250
Messagebox "You don’t have enough gold"
Elseif player.Getitemcount Gold001 >= 250
Additem Gold001 250
Set ChestGoldCount to (ChestGoldCount + 250)
Player.RemoveItem Gold001 250
Endif
Elseif (Button == 3)
If PlayerGoldCount < 500
Messagebox "You don’t have enough gold"
Elseif player.Getitemcount Gold001 >= 500
Additem Gold001 500
Set ChestGoldCount to (ChestGoldCount + 500)
Player.RemoveItem Gold001 500
Endif
Elseif (Button == 4)
If PlayerGoldCount < 1000
Messagebox "You don’t have enough gold"
Elseif player.Getitemcount Gold001 >= 1000
Additem Gold001 1000
Set ChestGoldCount to (ChestGoldCount + 1000)
Player.RemoveItem Gold001 1000
Endif
Elseif (Button == 5)
If PlayerGoldCount < 2500
Messagebox "You don’t have enough gold"
Elseif player.Getitemcount Gold001 >= 2500
Additem Gold001 2500
Set ChestGoldCount to (ChestGoldCount + 2500)
Player.RemoveItem Gold001 2500
Endif
Elseif (Button == 6)
If PlayerGoldCount < 5000
Messagebox "You don’t have enough gold"
Elseif player.Getitemcount Gold001 >= 5000
Additem Gold001 5000
Set ChestGoldCount to (ChestGoldCount + 5000)
Player.RemoveItem Gold001 5000
Endif
Elseif (Button == 7)
If PlayerGoldCount < 10000
Messagebox "You don’t have enough gold"
Elseif player.Getitemcount Gold001 >= 10000
Additem Gold001 10000
Set ChestGoldCount to (ChestGoldCount + 10000)
Player.RemoveItem Gold001 10000
Endif
Elseif (Button == 8)
If PlayerGoldCount < 50000
Messagebox "You don’t have enough gold"
Elseif player.Getitemcount Gold001 >= 50000
Additem Gold001 50000
Set ChestGoldCount to (ChestGoldCount + 50000)
Player.RemoveItem Gold001 50000
Endif
Elseif (Button == 9)
Activate
Endif
Set ChestGoldCount to (Getitemcount Gold001)
Endif
If GetDayOfWeek != 0 && DoOnce == 1
Set DoOnce to 0
Elseif GetDayOfWeek == 0 && DoOnce == 0
RemoveItem Gold001 ChestGoldCount
Set ChestGoldCount to (ChestGoldCount * (1.00 + PlayerLevel / 1000))
AddItem Gold001 ChestGoldCount
Message "You have received interest!"
Set DoOnce to 1
Endif
End
[edit] Notes
I’m sorry if the script isn’t obvious due to Wiki formatting.

