GetNthActiveEffectMagicItem

From The Elder Scrolls Construction Set Wiki

A command for Oblivion Script Extender

Syntax:

(magicItem:ref) reference.GetNthActiveEffectMagicItem whichEffect:long
(magicItem:ref) reference.GetNthAEMagicItem whichEffect:long

Returns the magic item which applied the Nth Active Effect to the reference.

[edit] Notes

  • Active Effects from different sources are counted as unique Active Effects, even if they are the same. For example, a Shield effect from a potion, a Shield effect from another potion, and a Shield effect from a spell, each one will return their own magnitude.
    • If the Magic Item has 2 of the same effect, they will be counted separately.
    • If the effect is from the same Magic Item (i.e., 2 instances of DrinkAle), it will still count as 2 separate Active Effects.
      • While counted separately, if there are multiple scripted effects with the same script generally only the first one's data (i.e., Magic Item Index, Caster) will be returned (i.e., GetNthActiveEffectMagicItemIndex, GetNthActiveEffectCaster).

[edit] See Also

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