ParentCellHasWater

From The Elder Scrolls Construction Set Wiki

A command for Oblivion Script Extender

Syntax:

(hasWater:bool) reference.ParentCellHasWater
(hasWater:bool) reference.HasWater

Returns 1 if the calling reference's parent cell has water, 0 otherwise. (Don't use the reference of the Parent Cell itself).

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