SetContainerRespawns
From The Elder Scrolls Construction Set Wiki
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetContainerRespawns respawns:bool objectID:ref (nothing) reference.SetUnsafeContainer respawns:bool objectID:ref
Sets whether the container's contents respawn.
[edit] Notes
- This change is not persisted in the save game..

