SetName
From The Elder Scrolls Construction Set Wiki
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetName "name:string" objectID:ref
Sets the display name of the type.
[edit] Notes
- SetName is a special function. It is defined to work on Inventory items, but it can be used with any form.
- To use with a non-Inventory item you must first assign the objectID to a ref.
- For most forms the name is part of the base form and changing the name will change it for all instances of the type.

