Talk:Blender/Custom Collision

From The Elder Scrolls Construction Set Wiki

[edit] Edits

First, welcome to the Wiki, what an excellent tutorial, it explains the process clearly and with the images it's hard to get it wrong. Thanks for your contribution!

Further, I've removed the signature at the end, it's against the Wiki's policy. I also thought the credits were inappropriate. For the same reason I've removed the why Blender part, that's not what this tutorial is about (at least that's what I thought).

I've also changed some various other things, but those are self explanatory. If you have any questions about this, or if you disagree, feel free to respond here.
--Qazaaq 03:58, 5 August 2008 (EDT)

I forgot to mention that I removed the part about the Convex Hull and Static Triangle shapes not working properly. I haven't had any problems with this and unless confirmed I don't want people to avoid those collision types.
I also removed the "A lot." where it says that Static TriangleMeshes adversely affects your framerate. With the new Mopp export this is no longer the case, at least not so much. It's the same type of collision Bethesda uses for their architecture meshes.
--Qazaaq 04:04, 5 August 2008 (EDT)
Sorry about the signing my name thing, that must be the "bylines" I keep hearing about. Thanks for the feedback, and thanks for fixing some of that. I think I'm going to get rid of all the first person stuff.
If I break any more rules let me know.
--morerunes 17:28, 5 August 2008 (EDT)