Talk:PushActorAway

From The Elder Scrolls Construction Set Wiki

Playing with this revealed an interesting fact; doing "self.pushActorAway self 100" will launch an actor very high into the air, but it is all some sort of animation where the reference position of the actor does not change... if you do "self.getPos Z" on the actor high in the sky it will report the z height value of the ground where the actor was standing. If you then do "actor.setPos Z XXX" it will displace that reference point and the actor relative to it... also the reference point will be subject to havok gravity and will "fall". ABO 21:19, 21 May 2008 (EDT)