GetParentCell
From The Elder Scrolls Construction Set Wiki
A command for Oblivion Script Extender
Syntax:
(parentCell:ref) reference.GetParentCell
Must be called on a reference. Returns the cell containing the reference.
Example
if (player.GetParentCell == SigilStoneRef.GetParentCell)
Returns true if the player is in the same cell as the SigilStoneRef (However, GetInSameCell is a bit faster than GetParentCell, so you would use that instead.)
scn CellChangedScript
float fQuestDelayTime
ref CellLastFrame
Begin GameMode
set fQuestDelayTime to 0.0001
if ( CellLastFrame != player.GetParentCell )
set CellChanged to 1
set CellLastFrame to player.GetParentCell
else
set CellChanged to 0
endif
End
This script mimics the CellChanged function from Morrowind. CellChanged would be a global short variable.
Notes
- In the commands.txt of OBSE v0004, this function was called GetPlayerCell.