GetProjectile
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A function added by the Oblivion Script Extender.
Syntax:
(projectile:ref) reference.GetProjectile type:short minLifetime:float arrowOrMagicItemID:ref
Returns the projectile most recently fired by the calling actor. Optionally specify the type (1 for arrows, 2 for magic, 0 for either) and the arrow, spell, or staff enchantment to match. The minLifetime parameter specifies how old (in seconds) a projectile can be before it is ignored.