MagicItemHasEffectCode

From The Elder Scrolls Construction Set Wiki

A command for Oblivion Script Extender

Syntax:

(hasEffect:bool) MagicItemHasEffectCode effectCode:long magicItem:ref
(hasEffect:bool) MagicHasEffectC effectCode:long magicItem:ref

Returns whether the magic item has an effect item with the specified effect code.

Notes

  • Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.
  • Using MagicItemHasEffectCode on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
    • However, using MagicItemHasEffectCode on a non-magic item will not cause a crash.
    • This has been fixed as of v0013.

See Also

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