OpenTextInput

From The Elder Scrolls Construction Set Wiki

A function added by the Oblivion Script Extender.

Syntax:

(void) OpenTextInput promptString:string var1:varies var2:varies ... var20:varies maxLength:short

Opens a text input menu if one is not currently in use. MenuType is 0 for a messagebox, 1 for a book, or 2 for a scroll. The MaxLength parameter specifies how many characters to allow the user to enter. For messageboxes, the prompt string will be displayed before the cursor and cannot be erased. It may also contain buttons, with the button text separated from the prompt text with pipe '

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