ToggleCreatureModel
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A function added by the Oblivion Script Extender.
Syntax:
(void) reference.ToggleCreatureModel modelPath:string enableModel:bool creature:ref
Toggles a model within a creature's model list on or off. The model path must be relative to the creature's model folder and include the ".nif" extension. When called on a reference which is currently being rendered, the reference must be disabled and then enabled before the change is visible.